I like the latest Prince of Persia, but as I've been playing it, I keep noticing certain things that drive me crazy. Everyone's praised this game for the fact that you don't die and have to restart, and I like this feature. But I still find myself having to do complex platforming sections over and over (and over and over...and OVER AND OVER AD NAUSEUM) because the section where I'm supposed to go next isn't well lit or the camera doesn't swing around in time to show me the jump I'm supposed to be making. Then I miss, and I have to restart from the very beginning. (Right now I'm experiencing this in the Spire of Dreams, but I've struggled throughout the game.)
Obviously, not many other people are having this problem, or the game wouldn't be receiving accolades as easy and "casual-friendly." But because of this challenge, I'm probably not going to finish the game, even though I really really want to! I just don't have time to keep doing the same jump sequence until my creaky fingers press all the buttons just right. Nap time (when my son is sleeping is my only real time to play games) is precious, and after trying something 10 times or more, I just say, "Basta!"
The other thing that I'm completely confused about is combat. I understand the combos (though I really had to study the combo tree to figure out how the system worked). But I just can't get used to the way the game constantly reminds you to block by flashing "RT" (for the Right Trigger button) on the screen. If this has to do with the counter system that was explained briefly in the tutorial, well, I missed or forgot that part. All I know is that *just* as I'm getting ready to attempt a great combo, the game reminds me that all I can do at that point is block. I think. Or am I missing something? Am I actually supposed to spend half my time in combat pressing RT and waiting for my turn? And if this isn't the case (which I hope it isn't, because pressing RT and waiting isn't any fun), then why hasn't the game, which obviously has a huge fondness for flashing text on the screen in the middle of combat, reminded me how to do a counter? Or given me any way to figure out how to do it? I'm not complaining that the combat is too hard, because it isn't. I just don't like being forced into blocking all the time, and I wish the game gave me a way to enjoy the combos and be more active in combat.
I've always loved this series' acrobatic platforming, and this game does that better than ever. But I also loved how the previous games' levels were sort of like puzzles you had to solve, as well as being tests of your reflexes. This game loses the puzzle-solving and mostly just has you power through levels, pressing Y or trying again when in doubt. I miss the puzzles a bit, but -- when I don't have to redo sections because I couldn't tell where or when I was supposed to jump -- I'm enjoying the faster action of this game. And I am still totally digging the architecture and ambiance. Sure, the corny dialogue and voice acting do tend to kill the vibe, but it's a rare game that lets you gaze out at gorgeous vistas while teetering on a ledge that feels like it's a mile high in the sky.
So I'm pretty bummed that I'm not going to finish it. (At least they packed a whole lot of achievement points into the first half-hour of the game!)
Also: HAPPY NEW YEAR!!!!